Approximate Matching
Using the Angular Tree
Matching
and analysis of patterns or shapes in the digital
plane are of utmost importance in various problems of computer vision and
pattern recognition. A digital point set is such a pattern that corresponds
to an object in the digital plane. Although there exist several data
structures that can be employed for Approximate Point Set Pattern Matching (APSPM)
in the real domain, they require substantial modification to support
algorithms in the digital domain. To bridge this gap, a novel data structure
called angular tree is devised by us, targeting an efficient and
error-controllable circular range query in the digital plane. The farthest
pair of points may be used as the starting correspondence between the
pattern set and the background set. Several classical discrete structures
and methodologies of computational geometry as well as some topological
features of circles/discs in digital geometry have been used in tandem, for
successful realization of the proposed APSPM algorithm in the digital plane.
The APSPM algorithm based on the angular tree has been implemented and
tested on various point sets, and the reported results demonstrate the
efficiency and versatility of the new data structure for supporting APSPM
algorithms.
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Corners detected in a real-world image by our algorithm.
These corners act as the representative set in the matching scheme.
See more
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Directions of the edges incident at each corner are also estimated by our
algorithm (a specialty of our algorithm) to aid the subsequent matching.
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Minutiae detected along with their scores (a larger circle indicates a higher score,
i.e., a better minutia) in a fingerprint image by our algorithm.
These minutiae constitute a set of digital points used as the input in our
Automatic Fingerprint Identification System (AFIS). |
- P. Bhowmick and B. B. Bhattacharya,
Approximate Matching of Digital Point Sets Using a Novel Angular Tree.
IEEE Transactions Pattern Analysis and Machine Intelligence (TPAMI), 2009 (in press).
- P. Bhowmick and B. B. Bhattacharya,
Real Polygonal Covers of Digital Discs—Some Theories and Experiments.
Fundamenta Informaticae, 2009 (in press).
- P. Bhowmick, A. Bishnu, B. B. Bhattacharya, M. K. Kundu, C. A. Murthy, and T. Acharya,
Determination of Minutiae Scores for Fingerprint Image Applications.
International Journal of Image and Graphics, vol. 5, no. 3, pp. 537-571, 2005.
- P. Bhowmick and B. B. Bhattacharya,
Approximation of Digital Circles by Regular Polygons.
International Conference on Advances in Pattern Recognition
(ICAPR 2005), 22-25 August, 2005, Bath, UK, Lecture Notes in Computer Science (LNCS),
Springer, vol. 3686, pp. 257-267.
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Approximate Straightness
In a non-Euclidean perspective |
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Given
a sequence of points, an interesting problem is to decide whether the points
are collinear. The problem is really challenging when the problem is to find
an optimal or a sub-optimal set of line segments, each of which fits or
represents a (piecewise linear) subsequence of the input point-sequence.
Several methods for (approx.) line fitting are there, mostly based on
certain distance criteria, usage of masks, eigenvalue analysis, the Hough
transform, and so forth. These methods, however, do not solve the problem in
the digital plane and resorts to Euclidean metric applicable in the real
plane.
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The
problem of fitting line segments becomes more engrossing in the digital
plane where Euclidean geometry fails to work and the concept of digital
geometry comes into play. The notion of digital straightness
is, therefore, introduced by many celebrated digital-geometers like
Bruckstein, Freeman, Klette, Povazan, Rosenfeld, and many others. We
studied and analyzed the digital-geometric properties of digital
straight segments (DSS), and on exhaustive testing, found that DSSs requied to (piecewise and linearly) fit a digital curve (a
connected sequence of digital points) are quite large in number and quite
small in their individual lengths. Hence, we have relaxed certain
properties of DSS to bring forth a new concept of approximate
straightness on the digital plane. This leads to a practical realization of approximate DSS (ADSS).
The number of ADSS required to cover a digital curve is found to be
significantly fewer than that of the exact DSS cover. The extracted set of
ADSS can further be combined to determine a compact polygonal approximation
of the digital curve based on certain approximation criteria and a specified
error tolerance. The proposed algorithm involves only primitive integer
operations (a feature of the digital paradigm!) and, thus, runs very fast
compared to the other algorithms. The overall time complexity becomes linear
in the number of points present in the representative set.
See more
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Polygonal
approximation of thick digital curves
Using cellular envelope |
Contrary
to the existing algorithms that use thinning as preprocessing for a
digital curve with changing thickness, in our approach, an optimal
cellular envelope (smallest in the number of constituent cells) that
entirely contains the given curve is constructed based on a
combinatorial technique. The envelope, in turn, is further analyzed to
determine a polygonal approximation of the curve as a sequence of
cells using certain attributes of digital straightness. |
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Since a
real-world curve/curve-shaped object with varying thickness,
unexpected disconnectedness, noisy information, etc., is unsuitable
for the existing algorithms on polygonal approximation, the curve is
encapsulated by the cellular envelope to enable the polygonal
approximation. Owing to the implicit Euclidean-free metrics and
combinatorial properties prevailing in the cellular plane,
implementation of the proposed algorithm involves primitive integer
operations only, leading to fast execution of the algorithm. |
duck
image |
cellular
envelope |
PACE |
approximate polygon |
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- P. Bhowmick, A. Biswas, and B. B. Bhattacharya,
Thinning-free Polygonal Approximation of Thick Digital Curves Using Cellular Envelope.
Electronic Letters on Computer Vision and Image Analysis (ELCVIA),
Vol. 7, No. 2, pp. 76-95, 2008.
- P. Bhowmick and B. B. Bhattacharya,
Fast Polygonal Approximation of Digital Curves Using Relaxed Straightness Properties.
IEEE Transactions Pattern Analysis and Machine Intelligence (TPAMI), Vol. 29, No. 9, pp. 1590-1602, 2007.
- P. Bhowmick, A. Biswas, and B. B. Bhattacharya,
PACE: Polygonal Approximation of Thick Digital Curves Using Cellular Envelope.
Proc. 5th Indian Conference on Computer Vision, Graphics and Image Processing (ICVGIP),
LNCS vol. 4338, pp. 299-310, 2006.
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Inner and outer covers of a digital object
An isothetic representation
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The
problem of finding an optimal outer (or inner) polygonal envelope, imposed
by isothetic grid lines, for an object, is a grave and critical one, and its solution can be
useful to many interesting applications, such as:
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image mining
- document image analysis
- shape analysis and image
retrieval
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grasping
objects by a robot
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robot navigation
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approximations in rough sets
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VLSI layout design
Challenge of the problem:
At each grid point, a
decision has to be made for the next path to be followed. It may so happen
that a current decision based on the local arrangement, may eventually
lead to a situation where no further advancements can be made. As a
result, it may become mandatory to revoke the earlier decisions in order
to backtrack and branch out iteratively until the final solution is found,
which would incur excessive computational cost.
The solution: We have designed a fast and efficient algorithm for finding the
optimal isothetic
inner and outer polygons of an object, where the object can have any
arbitrary shape.
The elegance and novelty of our algorithm lies in the fact that it takes
into account the spatial arrangement of the grid lines with respect to the
object, and constructs the polygon to avoid backtracking completely. Further, this algorithm, with suitable modifications, will also work if
non-uniform isothetic grid lines are imposed on the object plane. |
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A. Biswas, P. Bhowmick, and B. B. Bhattacharya,
Shape Codes and Their Applications to Image Retrieval,
Electronic Letters on Computer Vision and Image Analysis (ELCVIA),
Vol. 7, No. 2, pp. 62-75, 2008.
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A. Biswas, P. Bhowmick, and B. B. Bhattacharya,
Characterization of Isothetic Polygons for Image
Indexing and Retrieval,
Proc.
International Conference on Computing: Theory and Applications (ICCTA),
pp. 590-594, 2007, IEEE CS Press.
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A. Biswas, P. Bhowmick, and B.
B. Bhattacharya,
SCOPE:
Shape Complexity of Objects using Isothetic Polygonal Envelope,
Proc. 6th International Conference on Advances in Pattern Recognition
(ICAPR-2007), pp. 356-360, January 2-4, 2007, Indian Statistical
Institute, Kolkata, India.
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P. Bhowmick, A. Biswas, and B.
B. Bhattacharya,
DRILL:
Detection and Representation of Isothetic Loosely Connected Components
without Labeling,
Proc. 6th International Conference on Advances in Pattern Recognition
(ICAPR-2007), pp. 343-348, January 2-4, 2007, Indian Statistical
Institute, Kolkata, India.
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A. Biswas, P. Bhowmick, and B.
B. Bhattacharya,
MuSC:
Multigrid Shape Codes and Their Applications to Image Retrieval,
International Conference on Computational Intelligence and Security: CIS
2005, Xian, China, December 15-19, Lecture Notes in Artificial
Intelligence (LNAI), Springer, vol. 3801, pp. 1057-1063.
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P. Bhowmick, A. Biswas, and B.
B. Bhattacharya,
Isothetic Polygons of a 2D Object on Generalized Grid,
1st International Conference on Pattern Recognition and Machine
Intelligence (PReMI 2005), Dec. 20-22, 2005, Indian Statistical
Institute, Kolkata, Lecture Notes in Computer Science (LNCS), Springer,
vol. 3776, pp. 407-412.
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A. Biswas, P. Bhowmick, and B.
B. Bhattacharya,
TIPS:
On Finding a Tight Isothetic Polygonal Shape Covering a 2D Object,
14th Scandinavian Conference on Image Analysis (SCIA 2005), 19-22 June
2005, Joensuu, Finland, Lecture Notes in Computer Science (LNCS),
Springer, vol. 3540, pp. 930-939.
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Isothetic Convex Envelope
An approximate convex hull in the digital plane |
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A
digital object A (set of blobs)
and its isothetic envelope IE(A) |
Digital
straight edges of IE(A) |
The
convex envelope CE(A) of the straight edges of IE(A) |
ICE(A):
The isothetic convex envelope of A |
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I CE
is defined as the isothetic convex polygon that contains a given digital
object. An ICE is not
necessarily a (isothetic) convex hull, since the former is dependent on
the underlying isothetic grid opposed to the latter. In order to derive
the ICE of an object in accordance with the grid specification, the real
convex hull of its (non-convex) isothetic envelope (IE) is used, and the
process is expedited by considering only (the end points of) the straight
edges of the IE in an incremental version of a classical algorithm of
computational geometry. Slackening the tightness of an ICE corresponding
to a digital object is achievable by increasing the grid size, and for a
slackened ICE with lesser output complexity (i.e., with lesser number of
vertices), the runtime of the algorithm falls significantly. The proposed
algorithm is marked by its dependence on object boundary instead of object
size, and usage of primitive integer operations in the digital domain,
which, in entirety, ensures its speedy execution and acceptability in a
real-world application. |
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- P.
Bhowmick, A. Biswas, and B. B. Bhattacharya,
ICE:
The
Isothetic
Convex
Envelope
of a Digital Object,
Proc. International Conference on
Computing: Theory and Applications (ICCTA), pp. 219-223, 2007,
IEEE CS Press.
- A. Biswas,
Moumita Sarkar, P. Bhowmick, and B. B. Bhattacharya.
Finding the Orthogonal Hull of a Digital
Object: A Combinatorial Approach,
LNCS, Vol. 4958, pp. 124-135, 12th
International Workshop on Combinatorial Image Analysis
(IWCIA-2008),
Buffalo, NY, USA, 2008.
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Digital Circularity
A number-theoretic interpretation
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Engineering drawing of a spare of a pump |
Circular arcs following number theory |
Superimposed view of input and output |
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Digital circles, abiding with their weird and challenging nature in the discrete
domain, have drawn immense research interest since the early adoption of the
scan-conversion technique for their efficient approximation from the continuous
domain to the digital domain. Subsequent improvements of these algorithms meant
for generation of circular arcs were achieved by different researchers in the
later periods. Further, apart from the circle-generation algorithms, since the
properties, parameterization, characterization, and recognition of digital
circles and circular arcs shape up a very engrossing area of research, several
other interesting works on digital circles and related problems have also
appeared from time to time.
However, the essence of all these algorithms is that, although a
circle drawing algorithm primarily originates from the naive concept of
intelligent digital applications of first-order and second-order derivatives
(differences) as in Bresenham’s, a digital circle is endowed with some other
interesting properties contributed by the classical theories in the discrete
domain. It has been gradually made apparent from these works that digital
circles, similar to digital straight lines, possess some striking
characteristics, which, if interpreted rightly and exploited properly, may
produce interesting results and scope for subsequent potential applications in
the discrete domain.
Our number-theoretic interpretation reveals the relation between
perfect squares (square numbers) in discrete (integer) intervals and few
interesting and useful properties of a digital circle. Based on these
number-theoretic properties, the problem of constructing a digital circle or a
circular arc maps to the new domain of number theory. However, the construction
of a digital circle using these properties should not be looked upon as a
competition with Bresenham’s algorithm or any other similar algorithm; rather,
these number-theoretic properties enrich the understanding of digital circles
from a perspective that is different from the customary aspects of digital
calculus. We have also shown how these intervals can be obtained
for the given radius of a circle, and what effects these intervals have on the
construction of a digital circle. |
Number-theoretic algorithms: |
Algorithm
DCS (int
r) {
1. int i = 0,
j = r, s = 0, w = r-1;
2. int l = w << 1; //1-bit left shift
3. while (j >= i)
{
4. do { include_8_sym_points (i,
j);
5. s = s + i;
6. i + +;
7. s = s + i; } while (s
<= w);
8. w = w + l;
9. l = l - 2;
10. j -
-; }} |
Algorithm
DCR
(int
r)
{
1.
int
i
= 0,
j =
r, s
= 0,
w =
r -
1,
t =
r, m;
2. int
k
=
w +w;
3. while
(j
>=
i)
{
4.
while
(s
< t)
{
5.
m
=
s
+
t;
6.
m
=
m >>
1; //1-bit right shift
7. if
(w
<=
square[m])
8.
t
=
m;
9.
else
10.
s
=
m
+ 1;
}
11. if
(w
< square[s])
12.
s - -;
13.
s
+ +;
14.
include_run
(i,
s - i,
j);
15.
t
=
s
+
s - i
+ 1;
16. i
=
s;
17.
w
=
w
+ k;
18. k
=
k
-
2;
19.
j - -;
} } |
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P. Bhowmick and B. B. Bhattacharya,
Number-Theoretic Interpretation and Construction of a Digital Circle.
Discrete Applied Mathematics, Volume 156, Issue 12, June 2008, Pages 2381-2399.
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A demonstration of the
algorithm DCR for r = 106
until a run of unit length is found. For each row, the binary search
(steps 4-10) is
illustrated by circular dots, where each dot corresponds to the middle
element (m) of the respective sub-array (square[s..t]).
Notice that, m (in step 6) denotes the abscissa
(vertical) line x = m-1 in the figure. As the binary search, associated with a particular row,
proceeds and converges to produce the final run of the corresponding
row, the respective dots have been gradually darkened to depict the
impact of the run length finding procedure. The end of the run at each
row is emphasized by highlighted abscissa lines passing through the end
point of that run for visual clarity. For instance, for the topmost row,
m starts with 53, followed by 26, 13, and so on, until s =
t = 11. Hence, m finally becomes 11, thereby yielding the
run length equal to 11. So, for j=106, i=0 to i=10. Similarly, for the
next row, since the start values of s and t are 11 and 23
respectively, the subsequent values of m are 17, 20, 19, and
(finally) 18, which makes the corresponding run length to 18-11
= 7. So, for j=105, i=11 to i=17, as shown in the figure. Thus, the run
length of a particular row (y = j) is given by the
cumulative run length up to that row minus the preceding cumulative run
length, which is realized by the function include_run (i, s-i,
j) in step 6 of the algorithm. |
Digital Curves in Fingerprints
A corrective approach using cubic splines
Fingerprints, produced by the ridge and valley patterns on the tip of a
finger, have been used for biometric authentication for quite a long time
owing to their uniqueness and immutability. Apart from criminal
identification, fingerprint verification has become more popular today in
many civilian applications, e.g., access control, financial security,
employee identification, verification of firearm purchasers, driver
license applicants, etc. [Maltoni
et al.: Handbook of Fingerprint Recognition,
2003].
A wide range of fingerprint matching algorithms exists, mostly based on
the long-established forensic procedures of minutia matching. Minutiae are
local discontinuities of ridgelines in a fingerprint pattern. ANSI has
proposed a minutiae-classification based on four classes: terminations,
bifurcations, crossovers, and undetermined. In practice, most of the AFIS
follow the two-class minutiae classification: termination and bifurcation,
used by the FBI. Since in a fingerprint image, trifurcation minutiae and
undetermined minutiae, if present, are very few in number, we have adopted
the FBI model, and have not considered them as valid features but as
points of discontinuity on the concerned ridgelines. |
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Selecting control points (red pixels) with increasing density (i.e.,
decreasing separation) near a minutia ensures little or no deviation of
the corrected ridgeline from its original location near the corresponding
minutia. |
The average
inter-ridge distance
lambda
plays a crucial role in our method. The maximum distance between two
consecutive control points, has been considered to be
tau.lambda,
where tau is defined as the smoothness parameter. Since
tau is the average inter-ridge distance, the ridge topography of a
fingerprint largely depends on tau [R.
Haralick (1983) and Z. M. K.-Vajna et al. (2000)]
and the length of each ridgeline also varies with tau for a
particular finger depending on the resolution/scale
of the acquired image. Further, the trade-off deciding the level of
accuracy to which an aberrated/noisy
ridgeline would be corrected versus the departure of the corrected
ridgeline from the original (aberrated) one, would depend on the number of
control points selected for the corresponding ridgeline. With fewer
control points selected for a ridgeline, the corresponding output
ridgeline would be smoother, allowing higher deviation of the latter from
the former. When more control points are chosen, the output ridgeline
would become less smooth because of its lesser deviation from the original
ridgeline.
An optimal value of
tau should be
chosen, therefore, depending upon the characteristics of the input
fingerprint image and the subsequent purpose of using the output image. A
value of tau
in the range [1,
2] produces desired results, as observed in our experiments with the
four benchmark image databases we have considered.
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Results on an image of FVC-2000B(db2):
The binary image is obtained using our fingerprint binarization
method [Bishnu et al. (2002)]. From the extracted set of
ridgelines, the minutiae are detected (shown in light red). The set
of control points (shown in deep red), appropriately selected for
each ridge line, is used to finally output the spline-corrected
image. The blue color of a ridgeline indicates that it is not
corrected in the procedure, since its length does not meet the
requisite length. |
A gray-scale fingerprint
image |
enhanced image |
binary image |
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detected minutiae |
control points for
B-spline |
spline-corrected image |
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Pattern Recognition, Volume 42, Issue 3, March 2009, Pages 465-474.
T.
Acharya, B. B.
Bhattacharya, P. Bhowmick, A. Bishnu, J. Dey, M. K. Kundu,
and C. A. Murthy,
Architecture for Processing Fingerprint Images,
US Patent No. 6,795,592, issued on 21/09/04.
T.
Acharya, B. B. Bhattacharya, P. Bhowmick, A. Bishnu, J. Dey, M. K. Kundu,
and C. A. Murthy,
Method and Apparatus for Providing a Binary
Fingerprint Image,
US Patent No. 7,136,515, issued on 14/11/2006.
T.
Acharya, B. B. Bhattacharya, P. Bhowmick, A. Bishnu, J. Dey, M. K. Kundu,
and C. A. Murthy,
Method and Apparatus to Reduce False Minutiae from a
Binary Fingerprint Image,
US Patent pending (Publication Application # 20030063782, April 2003).
T.
Acharya, B. B. Bhattacharya, P. Bhowmick, A. Bishnu, A. Biswas, M. K.
Kundu, C. A. Murthy, S. Das, and S. C. Nandy,
Minutia Matching using Scoring Techniques,
US Patent pending (Publication
Application # 20050129293, Dec 2003).
P. Bhowmick
and B. B. Bhattacharya,
Approximate Fingerprint Matching Using Kd-tree,
ICPR 2004, vol. I, pp. 544-547.
A. Bishnu, P. Bhowmick, S. Dey, B. B. Bhattacharya, M. K. Kundu, C. A.
Murthy, and T. Acharya,
Combinatorial Classification of Pixels for Ridge Extraction in a
Gray-scale Fingerprint Image,
ICVGIP 2002, pp. 451-456.
P. Bhowmick,
A. Bishnu, B. B. Bhattacharya, M. K. Kundu, C. A. Murthy, and T. Acharya,
Determination of Minutiae Scores for Fingerprint Image Applications,
ICVGIP 2002, pp. 463-468.
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Geometric Properties of Corners
An application in GIS |
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Recognition and
classification of various ground objects in a remotely sensed map are
often required for designing powerful geographical information systems
(GIS). Over the last few decades, several methodologies have been
developed for the detection and subsequent analysis of buildings,
industrial regions, and geographical landmarks (e.g., coastlines, roads,
etc.). Our work deals with the problem of identifying the super
built-up areas that follow a rectilinear pattern, using the corners and
the associated straight edges present in the concerned image. In order to
detect the corners and related information, our algorithm uses an annular
window (whose radius is iteratively augmented depending on certain
conditions) at each possible corner point to estimate the directions of
the incident edges at that point. An annular filtering scheme to process
the noisy data appropriately before estimating the orientations of
incident edges, and a variable threshold of gray value transition
parameter depending on the radius of the annular window, are employed to
aid the process. The estimated directions of the edges from the corners
are used, in turn, to find the (corner-to-corner as well as
pre-terminating) straight edges. A fast analysis of these straight edges
produces the rectilinear set of edges, which represents the perimeter of
the corresponding super built-up structure in an elegant way. |
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Recognizing a super-built
region: The major steps |
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aerial image |
corners |
edge directions |
straight edges |
reference edges |
rectilinear edges |
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P. Bhowmick and
B. B. Bhattacharya,
GRASP: Geometric Recognition of Corner-to-Corner Straight Pieces in an
Aerial Map.
International Symposium on Data, Information & Knowledge Spectrum (ISDIKS
2007), 2007 (accepted). |
Thank you
for visiting my research page...
If you have any
suggestion, please send to
pbhowmick@iitkgp.ac.in
Partha Bhowmick, 2008.
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