// pb1.cpp // To compile: g++ pb1.cpp -lglut -lGLU -o pb1 // To run: ./pb1 #include #include void renderScene(void) { glClear(GL_COLOR_BUFFER_BIT); glBegin(GL_TRIANGLES); glVertex3f(-0.5, -0.5, 0.0); glVertex3f(0.5, 0.0, 0.0); glVertex3f(0.0, 0.5, 0.0); glEnd(); glFlush(); } int main(int argc, char** argv) { glutInit(&argc, argv); glutInitWindowPosition(100,100); glutInitWindowSize(600,600); glutInitDisplayMode(GLUT_DEPTH | GLUT_SINGLE | GLUT_RGBA); glutCreateWindow("GLUT"); glutDisplayFunc(renderScene); glutMainLoop(); }